Team fortress 2 meet the administrator general of jamaica

Administrator - Official TF2 Wiki | Official Team Fortress Wiki

team fortress 2 meet the administrator general of jamaica

This article is about the Administrator in Team Fortress 2. Her general demeanor tends towards either slight anger or various stages of bitter . With the release of Meet the Director, the Administrator's appearance has. Meet the Director is a comic, released on May 5, Patch to accompany the Replay Update. Meet the Director follows Miss Pauling and the. Prime Minister Continues to Drive Growth Agenda – 2. • Making .. Revenue Administration. Information .. Chief of Defence Staff, Major General Antony Anderson pare the entities to meet .. Fortress Energy LLC, will.

We meet to launch the activities for a new Parliamentary year and to set out the next steps as we continue to improve the lives of our people and further develop our country. Today, the state of our economy is stronger than it was one year ago. In this new spring, the signs of growth are appearing. The country has recorded three consecutive quarters of growth. The international economy remained sluggish and the balance sheets of many corporations continued to be impacted by low levels of consumer demand globally and locally.

Navigating these uncertainties required strong leadership and a steady hand. The Government was determined, and it stayed the course in respect of its economic policies. Tough decisions had to be made. In doing so, government relied on the understanding, resilience and goodwill of the Jamaican people.

Our people have shown an awareness of the prevailing economic conditions. They have demonstrated their willingness to make the sacrifices to get our economy on the right path!

Investors, both domestic and foreign, also made significant sacrifices. We have forged a partnership with the people…we are creating a partnership society. Our country has maintained stability. Despite the challenges, the government is meeting its obligations to its international partners, restructuring the economy and improving our governance system for the benefit of our people.

Over reform measures are being implemented: To date, the Government has met all quantitative fiscal and monetary performance criteria under the programme. For many decades, Jamaica has borrowed too much and saved too little.

In order to build a resilient economy, we must reduce our debt to manageable levels. As a country, we must begin to live within our means. As we reflect on the past year, it is important to acknowledge your role in the passage of some significant pieces of legislation.

That is nearly double the average of 22 Bills per year in recent times. Of those 42 Bills tabled, 40 were passed by the Parliament. The Fiscal Incentives Miscellaneous Provisions Act to introduce a general system of tax incentives applicable across all industries, ensuring a level playing field for all investors.

The Securities Amendment Act to ban unlawful financial organisations and to facilitate the regulation of collective investment schemes. The Financial Administration and Audit Amendment Act; as well as The Public Bodies Management and Accountability Amendment Act to introduce stronger fiscal controls for government and ensure that our debt is reduced to manageable levels over the next decade.

The Companies Amendment Act to provide for the use of a single form for the registration of companies and business names, making us more business friendly. The Security Interests in Personal Property Act to reform the collateral system in Jamaica and provide a modern, web-based registration system to reduce risks and enhance the flow of credit in our economy. The Registration Strata Tiles Amendment Act to improve the ability of townhouse and apartment schemes to manage, control and administer the common property and resolve disputes.

The Committal Proceedings Act to replace the existing and outdated procedure of preliminary examinations with a paper-based system. In the Jarate comic, the Sniper gets pills that triple the size of his kidneys. Why would an Australian say " God Gawd save the Queen"?

Australia is part of the Commonwealth, you know. It has a little Union Jack on its flag. If I remember correctly, I think Australia didn't get its own national anthem til relatively recently.

Not untilmany years after Team Fortress 2 is set. Before then it was, of course, "God Save the Queen". It's important to note we're referring to a hired killer here. That phrase may be less patriotism and more bragging that it's take God to save the queen from him.

Actually, judging by the whole Sniper's personality, valve is intentionally annoying Australians, who hate little more than to be considered British. That's why his voice actor's from England. His voice actor is from the United States. To this Australian history student it makes perfect sense.

The game takes place in The Sixties. God Save the Queen was still the national anthem, and Australia was still quite culturally, economically and politically heavily connected to and influenced by Britain, and thus an Australian from that time would likely be a lot more British-influenced than most Australians today.

You could argue that the Sniper is really just a British expat. There's a lot of them out there, there are more constantly arriving and there was a massive surge in the Fifties and Sixties, the latter decade possibly being when the game is set to the point that roughly half the people in Australia are either expats or the children of expats - and that's just the English.

Many could easily end up with Australian accents, and certainly Australian cultural attitudes if they were raised there as children. The account given of Australian history in the Loose Canon comic either explains this or makes it even more confusing - as of at leastthe Australians of TF2 apparently choose their King based on kangaroo-boxing. Therefore, the Sniper could actually be referring to Her Majesty the Queen of Australia, who in the TF2 timeline may be an entirely different person from the Queen of England.

Wouldn't that solve the whole "friendship" thing? If you watch the videos, these "mook" classes die in droves, usually against the "main character" classes. It's not unreasonable to assume that technology like Respawn exists. What better way is there for Blutarch and Redmond to ensure their mercenaries can keep fighting?

The Administrator wanted the Soldier and Demoman to fight each other so they wouldn't be friends anymore, not that coming back to life later is an issue. John Doe is the name used when a male body cannot be identified. Jane Doe is the female equivalent, however Some are of the camp that he's faking his name. But really, does the Soldier seem like someone who would have the presence of mind to disguise their name, or even one that feels he would need to to begin with?

Plus, it's more fun this way. No wonder he became a psychotic killer obsessed with proving his military masculinity. Guy feels like he's got something to live down. The Soldier tries twice to kill anybody who goes to his house before checking to see who they are.

He thinks Lincoln invented stairs. He's easily paranoid enough to get a fake name, and nuts enough to pick "Jane Doe. This is a world where mercenaries can run around wearing Christmas trees on their heads without anyone batting an eye.

Is an unstable, macho-man lunatic being named Jane Doe that unbelievable? Rule of Funny people, Rule of Funny. This is the guy who went on a self-funded one-man rampage across Europe, got booted out from the army, talks to cardboard friends, lives with a magician, thinks Sun Tzu beat up a bunch of animals on a boat, and Rocket Jumps because he doesn't know he can't, and you're concerned about his poor choice in cover names?

And if it's not a cover name -- i. This is more Wild Mass Guessingbut are there any theories on who the guy just off-panel of the Mann family photo with his face obscured is? The same name obscured in the will? Valve loves to troll its fanbase, so they'll probably leave that unanswered, for fans to speculate upon in vain forever. How come there are two of each class, but only ONE announcer? Because she's on both sides. Which raises the question as to why she owns both companies and makes them fight each other.

Where is it implied that she owns both companies? I thought that she was just an executive for both companies, and not the only one who pitted them against each other. Actually, it's more implied that she's a contracter for both companies.

RED and BLU both turned to her to wage war on the other, and it's in her interests to propagate it as long as possible. Hence why, in loose canon, she deliberately prolongs both of their lives. Ummm, just checking in It's not exactly subtle. Considering the classes for both sides are completely identical, as both BLU Demoman and RED Demoman look the same, it's possible that they're just two different announcers.

Actually, Valve has explicitly shown that the announcer for both sides is one woman, known as the Administrator. Why put the designers in the impossible position of coming up with something new that doesn't change a good thing?

I can see it's a strategy for extending the games life but I don't buy it: The fact the game is still going strong should tell you everything: Valve aren't stupid, and do think things through before implementing them.

That's the entire point. Novelty value does not equal a new game because they aren't trying to make it new in the first place. They're trying to extend the life of the current one. And as noted above, it's working. They even have a dedicated game for testing these weapons TF2 Beta and most of them have a rather noticable drawback for a situational return. They're more or less used to break stalemates and for customizing to player's tastes. The game is more or less itself a beta for all of Valve.

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It was stated in a interview that they put stuff in TF2 to see how people will like it in other games they make. In the eye of the beholder. Or is that the vitreous humour? It's within the purview of your philosophical conundrums. I can't answer that for ya. This problem isn't practical. Heavy Weapons guy is beauty.

Oh man, that's beautiful. Because that would fall under the purview of black Scottish cyclops. As of the Engineer update, the Engineer has an unlock called the Gunslinger, a robotic hand. Instead of being a glove, the blog post outright says it's a replacement hand. It also says he sawed his own arm off for it. Also, the robotic arm blueprints were designed by his grandfather. Blutarch himself said he "spent a small fortune" trying to make sense of them.

All this adds up to the biggest question: I'd say the Medic helped, but I doubt he'd be able to understand the blueprints, and I sure as hell wouldn't trust him to cut my arm off and replace it. The man builds a dispenser that heals everything from gunshots, bone-saw slashes, explosives damage and removes glass bottle shards, and you ask how he survives cutting his hand off?

Seriously though, he probably just stood next to his dispenser and took a deep breath. The guys don't even really flinch with an arrow through the skulls if they survive it, so cutting your hand off is kinda easy to shrug off. Simple, he built another robotic hand, used that one to replace his original hand, and used it to attach the new hand. He had it all along.

After pulping his right hand with an oil drill in his youth, his then-alive and still taciturn grandpa installed a basic prosthetic without much explanation. He didn't understand what really made it tick and couldn't afford to take it apart without being able to put it back together, so it slowly fell into disrepair until it couldn't really do much except hold things and pull triggers. Discovering the blueprints let him fix it up and reveal it with battle modifications, since with his current mercenary career he didn't have to bother with things like "not freaking people out" anymore.

Okay, for a few weeks, a number of places have listed the Engineer's name as Dell Conagher. Now, all of a sudden, it's Delmond. Can anybody tell me where this came from? It's not in the Loose Canon comic, which only confirms his surname and the shortened version of his first name.

Was there some blog post on the official site I missed or something? The name isn't as serious as you seem to expect it to be. They gave the Engineer, who builds the blocky, square, unsafe machinery, the name Dell right after releasing the comic for the Mac update, which gives the unnamed Dell line of weaponry that the Team uses a foil in the form of Mac.

Dell is also probably short for Delmond. You guys missed my point. Everybody called him Dell the first few weeks after Loose Canon came out because the comic explicitly spelled it out. Now all of a sudden, his official name is Delmond instead, and I'm wondering where it as in where the name "Delmond" came from because I cannot find an official source for this change.

I get the joke and understand Dell is short for Delmond, it's that nobody explained where the name "Delmond" came from. I think somebody got fooled by the old TF2Wiki. Since when have people started referring to the Engineer as Delmond? I haven't seen that name used. If the Heavy can punch people to death barehanded, why can't he at least attempt to use his fists to defend himself whenever his team loses a game? They are no longer made of steel! He can still use them to shoot people though.

Losing brings great shame to him and to the Motherland. He loses the motivation to fight. If so many of The Engineer's achievements are based on using The Wrangler, why is it the last weapon the Engineer unlocks? Because so many of its achievements are based on using it, and a few of those that aren't take time, like the ones for hauling buildings or picking up metal from dead buildings.

So it makes sense for the Wrangler to be second rather than last, because doing all the non-Wrangler achievements to get the Frontier Justice and the Gunslinger would A: Also, you can get the Wrangler before the achievement by a random drop or crafting. When will we ever Meet The Medic or Pyro?

Team Fortress 2/Headscratchers

Not meeting Pyro is semi-understandable, what with a total lack of coherence and all and it may be difficult to meet a character without signing then in to a definitive gender, which would mean valve would have to stop trolling their fanbase.

Or maybe it's just valve time I share this quote straight from the Team Fortress 2 wiki: Also, I read somewhere that they were also planning on making Meet the Pyro, and having everything be from the Pyro's point of view.

Part of Meet the Director has several screenshots featuring the Medic in the background, including the high quality model. Sooner than you think! The Saxxy video award winners are being announced tonight at 3pm PST. Most likely they'll be releasing Meet the Medic when all the awards have been given out. Good news; Meet the Pyro is coming out this year. This is set in the 50's's-ish timeframe? Where the hell did the Scout get his earpiece?

Forgive me if those existed back then, I was born in the early '90s so I wouldn't really know The same place they got teleporters and invisibility watches. Which is to say, probably Australia That earpiece is just a simple aviation headset with one earpiece. Those have been around forever.

Is there any reason the game requires such massive from MB to 2 GB updates almost daily without any real changes occurring? Sounds like it's an issue on your end. The game isn't updating that often, or with that large a file size. It's not an uncommon issue to suffer these ridiculously oversized patches, but to date nobody has figured out why is happens. And now the incoming update is nine gigabytes. Considering my internet speed, I guess TF2 has been rendered unplayable for me.

I'd recommend reinstalling then. I had the same issue, and that appears to have cleared it up 3. I can't guarantee it will work but 9GB is greater than the entirety of TF2, so there's nothing to lose at this point.

Mmm, what the installer says is downloading is not necessarily what is actually being downloaded. Sometimes even a nine gig update is just a 40 meg update which requires the entire thing to be validated for some reason. Because it's only the tenth century.

Jarate hasn't been invented yet! Go see for yourself. Reminds me of how in Upward you can see a lake with a dock in the distance. Four Standard - Must Have Coffee The Sniper is probably drinking coffee to make Jarate, but wouldn't he be avoiding caffeine for the effect it'd have on his hands? Or is he just that used to it by now? You can tell by the orange handle. He's probably refilling it during the jump cuts.

We never see him pour a new cup or fill up jars either. Caffeine has a diuretic effect In the Jarate comic, the Sniper gets pills that triple the size of his kidneys. Gawd Save The Queen of Australia!

Why would an Australian say "Gawd save the Queen"? Australia is part of the Commonwealth, you know. It has a little Union Jack on its flag. The Sniper is as Australian as the Demoman is Scottishso If I remember correctly, I think Australia didn't get its own national anthem til relatively recently.

Not untilmany years after Team Fortress 2 is set. Before then it was, of course, "God Save the Queen". It's important to note we're referring to a hired killer here. That phrase may be less patriotism and more bragging that it's take God to save the queen from him. Actually, judging by the whole Sniper's personality, Valve is intentionally annoying Australians, who hate little more than to be considered British.

His voice actor is from the United States. To this Australian history student it makes perfect sense.

team fortress 2 meet the administrator general of jamaica

The game takes place in The '60s. God Save the Queen was still the national anthem, and Australia was still quite culturally, economically and politically heavily connected to and influenced by Britain, and thus an Australian from that time would likely be a lot more British-influenced than most Australians today. You could argue that the Sniper is really just a British expat. There's a lot of them out there, there are more constantly arriving and there was a massive surge in the Fifties and Sixties, the latter decade possibly being when the game is set to the point that roughly half the people in Australia are either expats or the children of expats - and that's just the English.

Many could easily end up with Australian accents, and certainly Australian cultural attitudes if they were raised there as children. The account given of Australian history in the Loose Canon comic either explains this or makes it even more confusing - as of at leastthe Australians of TF2 apparently choose their King based on kangaroo-boxing.

Therefore, the Sniper could actually be referring to Her Majesty the Queen of Australia, who in the TF2 timeline may be an entirely different person from the Queen of England. Missing the point on being the commonwealth.

In Canada Also a Commonwealth nation God save the queen! An Australian who is out in the world, trying to stick close to his roots would probably still use it as a battle cry. There's also that stuff with kangaroo boxing, but that would be for a king, so it might not be relevant. Wouldn't that solve the whole "friendship" thing? If you watch the videos, these "mook" classes die in droves, usually against the "main character" classes.

It's not unreasonable to assume that technology like Respawn exists. What better way is there for Blutarch and Redmond to ensure their mercenaries can keep fighting?

The Administrator wanted the Soldier and Demoman to fight each other so they wouldn't be friends anymore, not that coming back to life later is an issue.

That, and you'll have to take into account that Redmond and Blutarch's Life Extenders have a short period, where they'll die to old age for a short period before coming back to life. What if the life extenders were just the same thing as the respawn mechanics?

You're all ignoring the obvious: Clearly there is more than one BLU soldier. The Female Class is Soldier John Doe is the name used when a male body can only be identified as American. Jane Doe is the female equivalent. Knowing the Soldier's trains of logic, one can assume that he thought "Jane Doe" was a good name for a soldier because of the millions of soldiers called John and Jane Doe during WWII because they went unidentified.

When Soldier was in Europe, there were huge graveyards of soldiers. And this was post WW2, with millions of young men going unidentified, which means there are many gravestones with John and Jane Doe over there.

What bugs me about this is how everybody seems to accept "Jane Doe" as his real name without even considering that, gee, maybe the obviously fake name is a fake name.

And if it's not a cover name — i. You know it's his real name because nobody would fake having a name like that.

  • Meet the Director
  • Administrator

It's a name meaning, "Whoops, your father was drunk when he signed the birth certificate. Because she's on both sides. Which raises the question as to why she owns both companies and makes them fight each other. Where is it implied that she owns both companies? I thought that she was just an executive for both companies, and not the only one who pitted them against each other.

Actually, it's more implied that she's a contractor for both companies. RED and BLU both turned to her to wage war on the other, and it's in her interests to propagate it as long as possible. Hence why, in Loose Canon, she deliberately prolongs both of their lives.

It's been stated that she works for Saxton Hale. You know, the guy who's selling weapons to the mercs? Read the comics to understand why the Administrator aka the announcer is playing both sides against each other. New Weapons and Balance The new weapons.

TF2 Comic Dub: Showdown (Meet Your Match Update 2016)

Why put the designers in the impossible position of coming up with something new that doesn't change a good thing? I can see it's a strategy for extending the games life but I don't buy it: The fact the game is still going strong should tell you everything: Valve aren't stupid, and do think things through before implementing them. That's the entire point. Novelty value does not equal a new game because they aren't trying to make it new in the first place.

They're trying to extend the life of the current one. And as noted above, it's working. They even have a dedicated game for testing these weapons TF2 Beta and most of them have a rather noticable drawback for a situational return. They're more or less used to break stalemates and for customizing to player's tastes.

The game is more or less itself a beta for all of Valve. It was stated in a interview that they put stuff in TF2 to see how people will like it in other games they make. Instead of being a glove, the blog post outright says it's a replacement hand.

Team Fortress 2 - Meet the Director

It also says he sawed his own arm off for it. Also, the robotic arm blueprints were designed by his grandfather. Blutarch himself said he "spent a small fortune" trying to make sense of them. All this adds up to the biggest question: I'd say the Medic helped, but I doubt he'd be able to understand the blueprints, and I sure as hell wouldn't trust him to cut my arm off and replace it.

The man builds a dispenser that heals everything from gunshots, bone-saw slashes, explosives damage and removes glass bottle shards, and you ask how he survives cutting his hand off?

Seriously though, he probably just stood next to his dispenser and took a deep breath. The guys don't even really flinch with an arrow through the skulls if they survive it, so cutting your hand off is kinda easy to shrug off.

Simple, he built another robotic hand, used that one to replace his original hand, and used it to attach the new hand. He had it all along. After pulping his right hand with an oil drill in his youth, his then-alive and still taciturn grandpa installed a basic prosthetic without much explanation. He didn't understand what really made it tick and couldn't afford to take it apart without being able to put it back together, so it slowly fell into disrepair until it couldn't really do much except hold things and pull triggers.

Discovering the blueprints let him fix it up and reveal it with battle modifications, since with his current mercenary career he didn't have to bother with things like "not freaking people out" anymore. The Medic doesn't need to understand the blue prints. He could probably keep the wound healed with the same machine he used on the heavy. That would be more than enough time for the engineer to work, even sans hand.

Sometimes I suspect that Dell's grandfather cut it off himself when he was young. Dellgineer Okay, for a few weeks, a number of places have listed the Engineer's name as Dell Conagher. Now, all of a sudden, it's Delmond. Can anybody tell me where this came from? It's not in the Loose Canon comic, which only confirms his surname and the shortened version of his first name.

Was there some blog post on the official site I missed or something? The name isn't as serious as you seem to expect it to be. They gave the Engineer, who builds the blocky, square, unsafe machinery, the name Dell right after releasing the comic for the Mac update, which gives the unnamed Dell line of weaponry that the Team uses a foil in the form of Mac.

Dell is also probably short for Delmond. You guys missed my point. Everybody called him Dell the first few weeks after Loose Canon came out because the comic explicitly spelled it out. Now all of a sudden, his official name is Delmond instead, and I'm wondering where it as in where the name "Delmond" came from because I cannot find an official source for this change.

I get the joke and understand Dell is short for Delmond, it's that nobody explained where the name "Delmond" came from. I think somebody got fooled by the old TF2Wiki.

Since when have people started referring to the Engineer as Delmond? I haven't seen that name used. Because so many of its achievements are based on using it, and a few of those that aren't take time, like the ones for hauling buildings or picking up metal from dead buildings. So it makes sense for the Wrangler to be second rather than last, because doing all the non-Wrangler achievements to get the Frontier Justice and the Gunslinger would A: Also, you can get the Wrangler before the achievement by a random drop or crafting.

Team Fortress 2 - The Administrator

This is set in the 50's's-ish timeframe? Where the hell did the Scout get his earpiece? Forgive me if those existed back then, I was born in the early '90s so I wouldn't really know The same place they got teleporters and invisibility watches. Which is to say, probably Australia By the late 60's transistors were already widely used in all kinds of electronics, making possible the existence of small portable intercom devices such as the earpiece, which is most likely a mere hands free walkie-talkie.

Because it's only the tenth century. Jarate hasn't been invented yet! Specifically, Saxton Hale hasn't invented the Jarate pills yet. Presumably, the Sniper's kidneys receded to their natural size. What, and there was such a thing as radioactive cows then? The Sniper has a melee weapon that crits on anyone who would normally take minicrits.

They don't need to be even more powerful. Ironically, Mad Milk is made in the Humboldt dairy in the town of Rottenburg, so you shouldn't really have that either. Handling Medigun Handles This doesn't really bug me, but I do find it a little odd that Medics have to push the handle of their mediguns away from themselves rather than towards themselves in order to heal people.

Maybe I'm missing something here, but it seems like it might get a bit awkward. I'm not sure why fire hoses are designed that way nor whether the reasons are applicable to a medigun but I'd hazard a guess that it was the original inspiration. My guess regarding fire hoses: Those things fire a lot of water with the consequently large recoil, so you need to be stand and aim properly before firing. Forcing you to push forward means you can't accidentally open the valve by, say, tripping.

Also, the mediguns are modified fire hoses, so they'd have the same handles. Actually, you pull back the handle when opening the stream of a fire hose. Maybe he disassembled a hose and then accidentally put it together backwards, but figured it was a waste of time because it is just as functional. Or the scar on Sniper's face? Or Medic's own vision problem given that he wears glasses?

It could have something to do with the Demoman's eye no longer belonging to him. Remember, it was possessed by the Bombinomicon when he was seven. And having your eye removed from your head via magic might not actually count as an injury. A simple explanation might be that the beam greatly enhances natural healing - mending bones, replenishing blood, creating new skin, etc - but cannot do anything about wounds that have already scarred on their own and thus are now considered "natural state" by the body.

On this video, someone posed a similar question; if the Medic's gun can heal people to the "peak of health", then why can't it make Heavy less fat? Someone else proposed the magical theory about Demoman's eye, and compared Heavy to Kingpin.

Well, your immune system is not familiar with the protein in your eyes, so if your eye is injured, your immune cells will attack it. Or Demo could just be too drunk to realize it's healed and take his eyepatch off Finally answered by the comic in " The Naked and the Dead ".

It actually has been regrowing underneath Demo's eyepatch. This has happened eight times thus far, and the Medic theorizes that the eyesocket itself is haunted. Medic has given Demoman Laser-Guided Amnesia by way of scooping out the relevant parts of his brain every time it happened so that he'd stop asking about it.

Another Headscratcher in regards to the Medic's primary weapon; if the Medigun can heal injuries, what makes it unable to heal the Demoman's leg when he has the Bootlegger equipped, or the Engineer's hand when he is using the Gunslinger? Perhaps the gun can only heal if there's nothing too solid in the way.

team fortress 2 meet the administrator general of jamaica

There's already a replacement foot or hand for those two items. Then againhow can canon explain equipping then removing the Bootlegger, assuming the Engineer can wear his glove over the Gunslinger? It's viable that the gun reinforces a saved state. The Engineer and Demoman have two states, which the medic switches out as needed. Since the Demoman lost his eye as a child, the saved state has no eye.

Ubercharging constantly reinforces the save, locking it. Also explains why ribs and teeth grow back. As for the sniper, he probably thinks it looks cool.

Maybe that one isn't canon. I don't mean as in what gender, but in terms of gameplay, what are they supposed to be? Everyone can do that, the Pyro just makes it noticeable. Spies and Scouts have them beat in every way, are much more inconspicuous, and Pyro doesn't even have a decent way of getting around the map.

Really too uncommon to base him entirely on that. A friendly Engineer's best friend, and an enemy Engineer's worst nightmare? Spies have the nightmare part down and other Engineers can handle their friend's stuff just fine. A self-sufficient walking fire-ball? Well that's what he really should be, but Valve has rarely released Pyro weapons that go towards that play style.

Every single thing I just mentioned regarding the Pyro exists in the forms of many different weapons of varying quality.

Every other class has their role down-pat. Their unlocks branch them off to playstyles that they are suitable for, but not ideal for with standard unlocks. But the Pyro feels like a novelty class that exists only for Valve to throw silly stuff at and seeing what happens. Because even they don't know what the Hell the Pyro is.

Short range combat specialist. Well Heavy has that covered what with all of the buffs he's gotten. Hence why I choose Pyro when I intend to do lone wolf attacks, and Heavy when the team is expected to be with me. The Pyro is an ambusher. Someone that jumps out from around the corner, or out of some cover, and fills the area with flame. Doesn't need the level of stealth or the mind games of the Spy.